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HDR files

By: SKY ENGINE AI
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HDR files

In this section you will get to know how to use and store HDR files.

Agenda:

  • HDR - Environmental mapping files with wide bit range

HDR - Environmental mapping files with wide bit range.

In SkyRenderer one can use HDR as in every other rendering engine, but you have to organize them in a proper
way. HDR files are stored in 'background_hdrs' subdirectory. You may access full path using renderer context's
get_abs_path functionality

renderer_context.get_abs_path("", AssetsTypes.BACKGROUND_HDRS)

Inside a directory there are always at least two files: HDR and .json config. In some cases, when there is
a batch used, there would be 
n json-hdr file pairs accompanied by additional, proxy json in which there is a
mapping of mentioned 
n* json-hdr pairs.

You can learn more about parametrizing HDRs in HDRTextureProvider tutorial.

import json from pathlib import Path from skyrenderer.cases.utils import MaterialsSceneComposer from skyrenderer.core.asset_manager.asset_manager import AssetsTypes scene_composer = MaterialsSceneComposer(antialiasing_level=32) hdr_directory = scene_composer.renderer_context.get_abs_path("", AssetsTypes.BACKGROUND_HDRS) scene_composer.log_info(hdr_directory) pink_sunrise_dir = scene_composer.renderer_context.get_abs_path("pink_sunrise", AssetsTypes.BACKGROUND_HDRS) for entry in pink_sunrise_dir.iterdir(): scene_composer.log_info(entry.name) with open(pink_sunrise_dir.joinpath("pink_sunrise.json"), "r") as file: config_content = json.load(file) scene_composer.log_info("Single HDR:") scene_composer.log_info(config_content) batch_hdr_dir = scene_composer.renderer_context.get_abs_path("batch_hdr", AssetsTypes.BACKGROUND_HDRS) with open(Path(batch_hdr_dir).joinpath("batch_hdr.json"), "r") as file: config_content = json.load(file) scene_composer.log_info("Batch HDR:") scene_composer.log_info(config_content)
2025-01-29 13:51:17,697 | skyrenderer.scene.renderer_context | INFO: Root paths: - root path: /dli/skyenvironment/skyrenderer/skyrenderer - assets path: /dli/mount/assets - config path: /dli/skyenvironment/skyrenderer/skyrenderer/config - gpu sources path: /dli/skyenvironment/skyrenderer/skyrenderer/optix_sources/sources - cache path: /dli/mount/cache - ptx cache path: compiled_ptx/ptx - ocio path: ocio_configs/aces_1.2/config.ocio 2025-01-29 13:51:17,727 | skyrenderer | INFO: /dli/mount/assets/renderer/background_hdrs 2025-01-29 13:51:17,728 | skyrenderer | INFO: pink_sunrise_8k.hdr 2025-01-29 13:51:17,729 | skyrenderer | INFO: pink_sunrise.json 2025-01-29 13:51:17,731 | skyrenderer | INFO: Single HDR: 2025-01-29 13:51:17,732 | skyrenderer | INFO: {'map_path': 'pink_sunrise_8k.hdr', 'parameters': {'gamma': 1.5, 'intensity': 3}} 2025-01-29 13:51:17,733 | skyrenderer | INFO: Batch HDR: 2025-01-29 13:51:17,733 | skyrenderer | INFO: {'map_path': '{}', 'config_proxy': ['blaubeuren_church_square_8k.json', 'leadenhall_market_8k.json', 'flower_road_4k.json'], 'internal_lights_count': 10}

Summary

In this section you have learnt:

  • HDR files are stored in 'background_hdrs' subdirectory.
  • In HDR's directories HDR files are accompanied by .json files.